Imagine you’re visiting a city you’ve been to before, but not in many years. You recognize some streets and landmarks. You have a vague sense of where things are, but you still need directions on how to get around. You decide that for dinner you’re going to go out to a restaurant you went to once before. On the way, you realize you don’t quite remember where that restaurant was, but you have a vague sense, and you recognize some of the buildings nearby. Rather than stop and look at a map and reassess where you are and where you think you’re going, you rush in the general direction of things that look familiar. Your actions are bold! But, if we’re honest about this scenario, your actions are also likely to find you hungry and eating whatever fast food is around when you realize that you’ve been lost for the last hour and a half.
Sadly, I’ve had this experience recently in boardgame form. Let me explain:
Over the past two weeks when Brandon and I have gotten together to play board games, we expanded from the two of us to a small group of 4 or 5. And with the varying levels of skill and relative newness to board-gaming among the group (Brandon and I being huge nerds, John being an experienced player, Dan and G having played a few games but still relatively new to Euro style games) we decided to go with one of the classics: Puerto Rico.
Puerto Rico is one of my favorite intro games because it has a lot going on but has the relatively simple mechanic of role selection. In addition, it seats 5 and has very little in the way of directly screwing someone over for the sake of screwing someone over; these are all things that I think were beneficial knowing the personalities of all who were in attendance. And while I hadn’t played PR in years (2009 is my best guess, but it very well could have been 2008), I had a sense for the general flow of the game and only needed a quick refresher on the rules. After all, I had played a great deal of Race for the Galaxy in the interim, and Race is basically just Puerto Rico in Space… right?
Amusingly enough, what I had done was set myself up for the opposite scenario as to what I did so well in my Ticket To Ride post. Rather than re-examine the game with a fresh set of eyes, I tried to follow strategies I had floating around in the back of my head. Rather than focus on the tactics of what other people were doing, I focused on what I thought they should be doing based on my flawed strategy* based on vague recollections from years past.
Turns out, Puerto Rico is a game based on a strategy of getting money early to develop an engine that gets you victory point chips late (if you want to read waaayyyy too much on the strategy and tactics of a game of Puerto Rico, I highly recommend that link).** And while I did build an engine, it was clunky and slow and by the time it got going, I was easily outmaneuvered in the late game. My very first play of the game was builder so I could get a building that I remembered to be strong (everybody’s gonna be jealous that I got the hacienda!) was a poor one, and by the time I had gotten some goods worth trading, no one was trading anymore.
Relative newbies to the field of boardgaming had figured out the underlying pitfalls of focusing on shipping much faster than I did. I had knowledge from Race that not only did not serve me, but blinded me when it became clear to others. Knowledge is power, but having only a little bit of knowledge and making assumptions off of it is dangerous.
A fool thinks himself to be wise, but a wise man knows himself to be a fool. – William Shakespeare
In sum: When playing a game, getting stuck in a routine rather than reexamining where you are won’t win you many games. And just like revisiting a foreign city, its best to double check the map before you go, and if you can’t find that favorite restaurant, you might be able to find a new path towards a good meal.
*Quick note on terminology here. I’m using strategy to mean a long term philosophy that can be followed over the length of the game. Tactics are individual moves based on the current (and a few upcoming) turns. So for example, both PR and Innovation are tactical games, but Innovation does not lend itself to much strategic planning.
**In doing a little reading on Puerto Rico for this post, I ran across this and have a lot to say about it. Its coming in another post.